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A game about the terrors of the past.

This game is a hack of Ritual by Adam Vass and makes use of most of its original text and mechanics. It is inspired by stories such as The Haunting of Hill House, A Tale of Two Sisters, Channel Zero: No-End House, and the clinging nature of the past.

Haunt is an independent production by Michelle Y. Kim and is not affiliated with Adam Vass or World Champ Game Co.

Haunt is a game where players are both Visitors of a terribly haunted building and the Ghosts residing in it. As they Visitors explore the building, one by one they'll meet terrible ends (not always death!) until only one of them escapes with their body and soul intact.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authormissmyk
TagsHorror, ritual, Tabletop role-playing game

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Haunt portrait.pdf 39 MB
Haunt spreads.pdf 38 MB
Haunt Cards VTT.zip 3.8 MB
Haunt Cards for Print.pdf 3.5 MB
Haunt plaintext.docx 28 kB
Haunt plaintext.txt 17 kB

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(+2)

Haunt is a haunted house horror TTRPG based on Ritual. It's gloomy and scary and sad in the tradition of the genre, and might be a perfect pick for playing something like Fatal Frame or Haunting Of Hill House.

The PDF is 26 pages, with atmospheric photo art and immersive layout that makes every page a treat to look at.

Gameplay-wise, Haunt is technically GMless, but handles this by distributing the GM role among the players. Each player controls a regular PC and also a ghost. Players play their ghosts when their PC isn't present, and this division of responsibilities results in the ghosts feeling very individual and distinct.

Once play begins, PCs can explore their environments and make skill checks, but every one of them is on a countdown to their death. As the game progresses, the group draws cards from a Haunt deck, each prompting reactions from the PCs and lowering their countdowns.

The mechanics here are the same as in Ritual (which is also worth checking out!), and they ultimately mean that while there are tools for the PCs to struggle against their fates, they're nearly all going to be killed by the ghosts of the house. Play to lose, in as atmospheric a way as possible.

The last PC standing escapes the house, but the process is harrowing. The lower each PC's countdown is, the more erratic their behavior becomes. And the more PCs die, the more the house fills with ghosts.

Overall, Haunt is a great toolkit for telling a compelling, scary ghost story with a TTRPG. Its art and tone match its writing perfectly, and it's a little surprising to remember that it's based on another game, because Ritual's mechanics fit Haunt's concept perfectly. If you like ghost stories, check this one out!

(+1)

Omg, thank you so much for your kind review!

Thank you for writing the game!